

Jump Clubīut after a while I realized Jump Club was just too big of a project. So I started building my own, web based, Mario Maker clone called Jump Club. You could make a tweet linking straight to a level you just made, everyone else would just have to click, like this! I thought how cool would it be if you could just send someone a URL of a level you made? People could easily share levels on social media. Mario Maker on the Switch isn't really any better, and not having things like a keyboard and mouse makes designing levels more tedious than it needs to be. I loved Mario Maker on the Wii U! But I also found it frustrating how difficult it was to share and find levels.

To really let this game shine, we need a level editor that lets all of this get used to its full potential. But the E-Reader functionality, things from other Mario games, and the unused stuff really lets it stand out.

On the one hand, the tiny screen and questionable audio make it kinda lame. One of the unused enemies found on the cart A bit of a mixed bag This includes some pretty neat stuff, such as this fireball enemy. Presumably in preparation for even more E-Reader levels, the SMA4 cart contains various items, gizmos and enemies that went completely unused by Nintendo. All of the definitions for the items, enemies, etc that the levels use must be present on the cart. So these levels only tell the game what should be in the level. The E-Reader cards can hold very little data. E-Reader bonus level cards Unused stuff found on the game cart All in all, these E-Reader levels are really fun and a neat treasure trove of Mario goodness. These levels go above and beyond normal SMB3 by adding things from other Mario games. In the case of SMA4, the E-Reader was used to add 37 bonus levels to the game. The E-Reader is a device that plugs into the GBA and allows you to swipe cards through it loading a small chunk of data. SNES SMB3 and SMA4 overlayed to show the screen size difference The GBA E-Reader So in a few key ways, it's not a great way to play SMB3.

It has low quality, scratchy audio that is a common plague of GBA games. They added voices for Mario and Luigi that most people find annoying (myself included). The playfield is cramped due to the GBA's lower resolution. It uses the graphics from the Super Mario All Stars version of SMB3 from the SNES but with various fixes and enhancements. It's a somewhat strange version of the game. Super Mario Advance 4 is the Game Boy Advance version of Super Mario Bros 3.
